The game industry, valued at approximately $282.30 billion, offers significant financial opportunities. With around 3.32 billion people playing video games globally, there is a substantial audience for game-related services. Many of these gamers would likely be interested in logging the games they play, given the strong sense of community among them.

Comparatively, Letterboxd had around 12 million users in 2024, showing the potential for a well-designed game logging app to gain traction and succeed in the market.

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Target Audience

Problems to solve

Community Building and Review

Tracking and Organization

Game Discovery and Recommendations